Every year at the end of VEX Worlds held in April, the new game is revealed, and this year’s game is: Starstruck. This game is played on a 12’× 12’ square field with two alliances, blue and red, with each alliance composed of two teams. The teams compete in matches consisting of a fifteen second autonomous period, followed by a one minute and forty-five second driver control period. The object of the game is to attain a higher score than the opposing alliance by Scoring your Stars and Cubes in your Zones and by Hanging Robots on your Hanging Bar.
The field is comprised of two coloured zones which is the red and blue side. There are twenty-four (24) Stars and four (4) Cubes, available in Match. Some begin in designated locations on the field, while others are available to be entered into the field during the Match. Each Robot (smaller than 18”x18”x18”) begins a match on one of their Alliance Starting Tiles. Each Alliance has two Zones across the Fence to Score into. Alliances also earn points for having one Robot Hanging at the end of the Match from their Hanging Bar. A bonus is awarded to the Alliance that has the most total points at the end of the Autonomous Period.
Although the team with the most amount of points wins the match, it is not just about one match; every match counts at a tournament. At each tournament, each team plays four to seven matches and, by the end of the day, the top eight ranked teams choose partners, forming alliances to compete in the elimination tournament. The alliances compete against one another, and they must win two rounds to move forward into quarter-finals, semi-finals or finals. Eventually, there are four alliances competing against one another in the semi-finals, and then the two winning alliances compete. The priority for most teams at each tournament is to compete in finals or semi-finals or win an award which would qualify them for Provincials.