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Last Updated: March 2019

2015-2016 Nothing But Net

Every year at the end of VEX Worlds held in April, the new game is revealed, and this year’s game is: In the Zone. This game is played on a 12’× 12’ square field with two alliances, blue and red, with each alliance composed of two teams. The teams compete in matches consisting of a fifteen second autonomous period, followed by a one minute and forty-five second driver control period. The object of the game is to attain a higher score than the opposing alliance by shooting the balls in the high/low scoring goal, scoring the bonus ball in the high/low scoring goal, elevating the alliance robot high/low, and the alliance with the highest number of points at the end of autonomous period. 



The field is comprised of two colored Scoring Zones at two corners of the field which are denoted by a tape line and PVC pipes. Each alliance also has a sheet steel Loader at the perimeter near their alliance station for Match loads (24 balls per alliance). There are ninety-four (94) Balls and ten (10) Bonus Balls, available as Scoring Objects. Some Scoring Objects begin in designated locations on the field, while others are available to be entered into the field during to the Match. Each Robot (smaller than 18”×18”×18”) begins a match on one of their alliance starting tiles.  Each Alliance has one High Goal and one Low Goal to Score into. Alliances also earn points for Low and High Elevating one of their Robots upon the other.


Although the team with the most amount of points wins the match, it is not just about one match; every match counts at a tournament. At each tournament, each team plays four to seven matches and, by the end of the day, the top eight ranked teams choose partners, forming alliances to compete in the elimination tournament. The alliances compete against one another, and they must win two rounds to move forward into quarter-finals, semi-finals or finals. Eventually, there are four alliances competing against one another in the semi-finals, and then the two winning alliances compete. The priority for most teams at each tournament is to compete in finals or semi-finals or win an award which would qualify them for Provincials.