• Twitter Social Icon
  • https://www.youtube.com/channel/UCPS
  • Facebook Social Icon

Last Updated: March 2019

2013-2014 Toss Up

Every year at the end of VEX Worlds held in April, the new game is revealed, and this year’s game is: TOSS UP. This game is played on a 12’× 12’ square field with two alliances, blue and red, with each alliance composed of two teams. The teams compete in matches consisting of a fifteen second autonomous period, followed by a one minute and forty-five-second driver control period. The object of the game is to attain a higher score than the opposing alliance by Scoring your coloured BuckyBalls and Large Balls into the Middle Zone and Goal Zone, by Stashing your coloured BuckyBalls and Large Balls into the Goals, and by Hanging or Hanging With A Ball, at various heights, off your colored Bar at the end of the match.



The field is comprised of two coloured Scoring Zones of the field which are denoted by a tape line and PVC pipes connected above the ground. There are two (2) scoring Zones and (2) Goals that Alliances can Score Objects into. Alliances also earn points for having Robots of their own colour Hanging from their Hanging Bar at the end of the Match. A bonus is awarded to the Alliance that has the most total points at the end of the Autonomous Period. There are a total of twenty (20) BuckyBalls, ten (10) red and ten (10) blue, eight (8) Large Balls, four (4) red and four (4) blue available as Scoring Objects in the game. Each Robot will have one (1) BuckyBall available as a Preload. Sixteen (16) BuckyBalls and all eight (8) Large Balls will start at designated locations on the field.


Although the team with the most amount of points wins the match, it is not just about one match; every match counts at a tournament. At each tournament, each team plays four to seven matches and, by the end of the day, the top eight ranked teams choose partners, forming alliances to compete in the elimination tournament. The alliances compete against one another, and they must win two rounds to move forward into quarter-finals, semi-finals or finals. Eventually, there are four alliances competing against one another in the semi-finals, and then the two winning alliances compete. The priority for most teams at each tournament is to compete in finals or semi-finals or win an award which would qualify them for Provincials.